Marking two decades after the legendary game debuted in North America, giving players everywhere the means to feel like rock legends. Not in reality, though you'd be hard-pressed convincing anyone who has nailed Free Bird’s lengthy instrumental break before an enthusiastic crowd of friends.
Created by Harmonix, Guitar Hero gave players a guitar-shaped controller to follow on-screen cues scrolling down the screen in time with a song. Each riff corresponded to specific notes, creating the sensation of a genuine performance.
Harmonix had already experimented in the music genre prior to teaming up with RedOctane, later purchased by the gaming giant during the mid-2000s. Together, they laid the foundations for a surprising billion-dollar franchise which made a significant impact on numerous musicians included, introducing classic groups to a new generation of younger players.
Michael Dornbrook, former COO of Harmonix, recalls the early financial challenges of licensing the recordings – even though the first two games mostly used cover versions.
“We reproduced every song since the dollar figure was so high,” he says. “Despite having the publishing rights alone, it was nearly impossible. We failed to secure acts such as legendary groups – RedOctane had virtually no money, and we were fairly certain it would fail. But once Guitar Hero became a hit, and record sales airtime increased, everyone wanted to participate.”
He continues: “Among the amazing things was how many parents reached out expressing gratitude for introducing their children to the songs they adored. It evolved into an intergenerational thing.”
Classic Rock Gains a New Audience
Irish group the Answer included their track on the 2008 game the popular installment. Guitarist the artist remembers the way the game revived older hits to the forefront: “Guitar Hero provided a larger, new demographic. Generally such music was considered music that was past it, but then when it was included in the game and teenagers discovered it, suddenly it was cool. That legitimised the genre, and got rid of the outdated tag. It gave our catalog a new life.”
In 2008, the band's debut album remained not available in the US, so Guitar Hero was a key medium of discovery for the band during their US tour opening for the rock giants. “The roadies were playing Never Too Late on the tour bus, and several recognized us thanks to the game,” he notes.
Rock’s Heavyweight Spin-offs Enduring Influence
Music's biggest acts quickly took advantage of the game's success, with Aerosmith, Metallica and others featuring in dedicated spin-off titles that focused on each band’s catalogue and associated lore, visuals and legendary status. For example, Guitar Hero: Aerosmith, it was said to have made the group greater revenue than any of their records. It moved well over 500,000 copies upon release, while demand for Aerosmith’s music rose of up to 40% during an era when the music business faced decline.
Guitar Hero still motivates nimble-fingered dedication within the community. Earlier this year, a streamer achieved an impressive attempt featuring the challenging track – a notoriously difficult anthem popularized through Guitar Hero – on Clone Hero, a no-cost alternative with almost identical mechanics and extensive customisation options. The song is difficult enough on expert mode, not to mention played at increased tempo while hitting a single one of the thousands of cues. They claimed requiring nine months of practice.
“Guitar Hero is a fun, fantasy thing. Just as with Call of Duty, it doesn't imply you should pick up a real gun and enlist,” notes musician the artist.
The band had already completed a successful tour before their hit was featured on Guitar Hero III, yet he explains it made them widely recognized. “I remember our distributors calling to tell me that our records were moving like crazy,” he shares. “Popularity surged on the subsequent tour, and we were playing right ahead of the headliners on the Mayhem festival.”
In fact, the band's visibility from Guitar Hero proved so vast that it has threatened to eclipsing everything else the band has done. Recently, the song was used in a trailer for a major film. “Previously I felt otherwise, but I’ve made peace with it,” Li says. “If you only listen to a single track, that's fine – everyone’s got a unique musical journey and I'm pleased we’ve been part of people’s lives”.
Enduring Impact from the Plastic Guitar
The best promotion, whether it’s for automobiles, apparel or games, goes further than selling something – it inspires a longing. Was the game able to tap into that? “That’s exactly what we were aiming to achieve,” he confirms. “That thrill of being a rock star on the stage. From day one, the creators believed there’s an instinctive human desire to create songs, and their goal was to use technology to enable everyone to do it”.
Most installments came out over a mere half-decade from 2005 to 2010, featuring derivative titles such as DJ Hero, including a turntable controller, and Band Hero. After that, corporate focus in plastic instruments waned, except for a brief comeback in 2015.
Titles such as Clone Hero and newer releases have kept the scene alive, and there’s expectations of a new product from the founders on the way. Recently formed developers has begun production on its debut music game. The initial creators are participating as special advisers. Is the world prepared to welcome another game following Guitar Hero?
“We thought such titles might become like Madden allowing annual releases,” Dornbrook says. “With abundant fresh tracks it could remain evergreen, so I’ve always been optimistic. There’s no reason why it can’t continue for future fans.”